This item ships for FREE with Super Saver Shipping.
Amazon Maximum Age: 17 years Amazon Minimum Age: 156 months Binding: Video Game Brand: Lucas Arts EAN: 0023272658755 ESRB Age Rating: Teen Feature: Teen Label: Lucas Arts Entertainment Manufacturer: Lucas Arts Entertainment Model: 23272658755 Platform: Xbox Publisher: Lucas Arts Entertainment Release Date: May 14, 2002 Sales Rank: 9361 Studio: Lucas Arts Entertainment
Product Description: The force is truly with Star Wars: Jedi Starfighter. This first-person space shooter will appeal to fans of the genre, and will especially excite any Star Wars buffs: there's a lot of material in this game that covers the period between Episode I and Episode II.
The time prior to the events of Star Wars: Episode II is a chaotic one. Pressure between the Republic and Count Dooku is building, and the Count has a plan that will give him the upper hand. He's made a deal with Captain Toth of the Trade Federation, who intends to take over the resource-abundant Karthakk system. He has met almost no resistance, except for the alien smuggler Nym.
Aware that the Karthakk system must not fall into Dooku's hands, Mace Windu dispatches his former student Adi Gallia (now a Jedi Master) to the system in an experimental force-powered starfighter. She joins forces with Nym, and together they just might have a chance at stopping Captain Toth.
Jedi Starfighter has 15 story-driven levels and an in-depth tutorial. In all, the game provides over 20 missions, mostly protecting or escorting targets and blowing up droids and other minions of the future Empire. The action takes place in space, as well as in the sky over various planets. You can play as either Adi or Nym, and you can also play the entire game in two-player split-screen cooperative mode. The Xbox version has an exclusive head-to-head scenario called Coruscant Territory Capture--think Star Wars meets Capture the Flag.
The two main ships you fly are Adi's Jedi starfighter (the same ship piloted by Obi Wan in Star Wars: Episode II, Attack of the Clones) and Nym's strike bomber. Adi's ship is fast and light with four force powers (force field, force lightening, force reflex, and force shock wav
Amazon.com Review: The force is truly with Star Wars: Jedi Starfighter. This first-person space shooter will appeal to fans of the genre, and will especially excite any Star Wars buffs: there's a lot of material in this game that covers the period between Episode I and Episode II.
The time prior to the events of Star Wars: Episode II is a chaotic one. Pressure between the Republic and Count Dooku is building, and the Count has a plan that will give him the upper hand. He's made a deal with Captain Toth of the Trade Federation, who intends to take over the resource-abundant Karthakk system. He has met almost no resistance, except for the alien smuggler Nym.
Aware that the Karthakk system must not fall into Dooku's hands, Mace Windu dispatches his former student Adi Gallia (now a Jedi Master) to the system in an experimental force-powered starfighter. She joins forces with Nym, and together they just might have a chance at stopping Captain Toth.
Jedi Starfighter has 15 story-driven levels and an in-depth tutorial. In all, the game provides over 20 missions, mostly protecting or escorting targets and blowing up droids and other minions of the future Empire. The action takes place in space, as well as in the sky over various planets. You can play as either Adi or Nym, and you can also play the entire game in two-player split-screen cooperative mode. The Xbox version has an exclusive head-to-head scenario called Coruscant Territory Capture--think Star Wars meets Capture the Flag.
The two main ships you fly are Adi's Jedi starfighter (the same ship piloted by Obi Wan in Star Wars: Episode II, Attack of the Clones) and Nym's strike bomber. Adi's ship is fast and light with four force powers (force field, force lightening, force reflex, and force shock wave). Nym's ship has heavier armor in addition to energy bombs, cruise missiles, proximity mines, and cluster missiles. The cockpit is set up similarly in both ships, so it's easy to switch between them.
This game is good, but there are a few weak points. The voice dialogue, while well-scripted, never shuts up and may drive you batty. The AI is downright dumb early in the game: for example, you can blast away at an enemy troop carrier, and it keeps going on its merry way until it's destroyed (the drones are somewhat trickier, but soon become predictable). The AI does improve later on, but some may not feel challenged even then. Lastly, the button placement on the already cumbersome Xbox controller is difficult--the zoom button is right next to the shoot button, making it pretty much impossible to do both at the same time.
Bottom line: Star Wars Jedi Starfighter is a fun space shooter--especially for two-player gaming--that shows off your Xbox. --Bryan Karsh
Pros:
Good training missions
Two-player cooperative and combative modes
Sharper, smoother graphics than PS2 version
Cons:
Too much dialogue
Difficult button placement
Dumb AI
Amazon.com Product Description: The galaxy is in turmoil as the events of Star Wars: Episode II rapidly approach. Mace Windu dispatches one of the Council's top Jedi, Adi Gallia, to investigate disturbances in the Karthakk system caused by a secessionist movement that threatens to expand. Using the Republic's new prototype Jedi starfighter, Gallia sets out on missions that lead to events depicted in the Star Wars: Episode II film. She quickly gains an upper hand in space battles using her Force powers, but will these be enough to counter the massive fleet of the evil Captain Toth and a mysterious figure that threatens the very foundations of the Galactic Republic?
You'll fly the new Jedi starfighter and get a look at characters and events from the film. The game contains single- and dual-player action in more than 20 story-based missions. Fly all missions cooperatively with a friend or in single-player mode in a variety of spacecraft. Star Wars Jedi Starfighter features more than 40 new craft, including massive capital ships, three new flyable fighters, new enemy craft, and more.
Customer Reviews
Average Rating:
Rating: - worth bying
Its a great game. It really is. And the nice thing if you beat the game and get tired of the missions you can play them again with bonus craft or with a friend. You could also play bonus missions or chalenge somebody in a game or duel. If you like this game you should also try "starwars starfighter."
P.S. When you play two player the person playing with you will side with you and also have a different craft. On some levels you can even get crafts that you couldn't get even as a bonus craft. So here's my suggestoin to you. Get your little sister or cousin to play with you and take the cool car.
Rating: - Innovative and Fun At First, Tiresome After a Couple Hours
It's always been extremely "hit-or-miss" with LucasArts Entertainment's long running series of games based off of the Star Wars universe. On one hand, they've brought to life several extremely successful arcade-style flight simulators, but on the other they've stumbled and bumbled their way through countless platformers and shoot-em-ups. In more recent years, even their greatest strength, the flight sims, have taken a nosedive with poor showings on the PSX, N64, PS2, GameCube and Xbox. So when I finally sat down to have a go at this one, it was with a fleeting hope to see more of what once was and less of what's most recently been. I remember when things were good, and it's very hard to forget when they were bad.
The basic premise of this one is quite simple; you alternate playing the roles of Adi Gallia, a young Jedi Master and Nym, a typical gung-ho, brightly colored alien pirate, as they battle to save the republic from the looming threat of the Trade Federation. Both fly easily recognizable ships, and each come fully equipped with their own set of unique special weapons and secondary firepower. While Adi can use the force to aid her in the battle by slowing down time, reinforcing shields or striking enemy ships with force lightning, Nym's vehicle carries a heavy load of blunt firepower. Adi's ship is faster and more maneuverable, but Nym's packs a much stronger punch.
The entirety of the controls themselves are very easy to learn and deceptively simple to master. It's nowhere near as complex and customizable as the keyboard-based system introduced by X-Wing and Tie Fighter, but it still accomplishes many of the same tasks without the necessity of another sixty buttons. The left analog stick controls the direction of your ship, and the right analog handles the roll, which is more of a luxury feature than anything else. In space you won't need to put this to use at all, except perhaps to dodge enemy fire, but when you're battling near the surface of a planet it's easy to get disoriented by your surroundings if everything isn't level. The left and right triggers handle the speed of your craft, with the left your brake and the right your speed boost. I miss the ability to set my thrust to 40% or 60%, or to match the speed of my target and ride his tail until he's dead, but the lack of so many confusing buttons here is a trade-off I can live with.
The story, unfortunately, isn't nearly as inventive nor as easy to follow as the weapons or control systems. What story there is shoots by at such a blazing pace, it's nearly impossible to comprehend what's just happened before you're right in the thick of another fight. At one point, I didn't understand that I was dogfighting with Jango Fett himself until the second or third time he killed me. Efforts were made to tie this title in with the events going on during Episode II, but you could blink and miss the connections. Samuel L. Jackson's character, Mace Windu, is directly involved with everything you do, but it's hard to tell when that's his voice you're hearing over the comm-link, because the voice actor they cast for his role sounds NOTHING like his movie counterpart.
Another thing that bothered me about the way this game played was its straightforward series of goals. While one of the coolest things about Tie Fighter was its variety, Jedi Starfighter puts you in a new location, shakes up your odds a little bit, and tells you to do one of two things; protect something or kill something. Gone are the reconnaissance missions that made the pace of the PC flight sims so strong. You'll never be asked to retreat from a battle after holding off enemy fighters long enough for backup to arrive. It's kill or be killed, every single time.
While the gameplay itself is quite realistic in appearance, with tightly-rendered ships, daunting scale and believable obstacles such as asteroids and hidden enemy bases on small moons, the characters in the important scenes are flamboyantly cartoony and unrealistic. The regal, pompous air exuded by the tall, green members of the Trade Federation in Episode I is rendered null and void when they flail their arms around, swivel their hips or throw their heads around in strange ways during casual dialog. It seems like the animators grew bored with what they were being asked to render and overcompensated on the body language.
The audio, to its credit, is very well done from start to finish. Though the voice acting is pretty much universally terrible, the sound effects and music more than make up for it and then some. Laser fire is easy to trace, each different ship sounds crisp and distinct, and the original John Williams score works every bit as well here as it does on screen.
This is a title that had all the elements of a great game, in the same vein as its vaunted predecessors. It was overflowing with ingenuity, featuring unique new elements that made even the harshest battles exciting and entertaining, an enormous stage upon which to play, a steadily rising level of difficulty and several well-developed unlockable features. The gameplay is most certainly spot-on but the story, mood and motivations have got it all wrong. It's hard to get into a game like this, no matter how original the weaponry, if the story feels like an afterthought and each stage is just a new skin wrapped around the same old set of goals. Extra features help add a little spice to it, but on the large it's a perfect example of what could have been. I wish they'd taken another couple months on this, finished it properly and concentrated more on adding some peaks and valleys to the missions themselves.
Rating: - one of the worst games I have ever played
This game was terrible my dog can make a more fun game than this. It's not worth looking at. I look wide eyed when people buy it.
Rating: - Not my idea of a spacebattle game
Being an avid fan of Star Fox from Nintendo 64, I was hoping to find something similar on xbox. The only similarity Jedi Starfighter offers is the incessant whining and stupid chatter you get on the radio from your annoying allies. They make you want to desert and join the enemy. Besides that, this game is nothing but aim and shoot. That's it. In Star Fox you had to learn trick flying so you could fly between buildings and under bridges, maneuver around obstacles and outfox your attackers. You were looping and dodging the whole time while you shot at bogies, like an old-fashioned fighter plane dogfight. In Jedi Starfighter you don't even get the feeling your ship is in motion. It's like you're almost stationary, turning around in circles looking for stuff to shoot at, which to me gets really boring in a short amount of time. Reminds me of 1980's technology. Lame, lame, lame.
Rating: - Boring.
Average graphics, slow gameplay, insanely shallow dialogue, and cheesy music. Need I say more?