Video Games : Resident Evil Code Veronica X

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from: Capcom

 : Resident Evil Code Veronica X
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Price: $99.91
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Amazon Maximum Age: 20 years
Amazon Minimum Age: 204 months
Binding: Video Game
Brand: Capcom
EAN: 0013388200092
ESRB Age Rating: Mature
Format: CD-ROM
Label: Capcom
Manufacturer: Capcom
Model: 20009
Platform: GameCube
Publisher: Capcom
Release Date: August 07, 2006
Sales Rank: 4636
Studio: Capcom

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Product Description:
In Resident Evil Code: Veronica X, players control Claire at the beginning of the game and later can control Chris Redfield. One of the many features that make Code: Veronica different from previous Resident Evil games is the Real World System (R.W.S.). Now when Claire opens doors, solves puzzles, stores items or ammunition, they remain in the same spot when playing the second half of the game as Chris for added realism and increased character interaction. Resident Evil Code: Veronica X also



Customer Reviews
Average Rating:  out of 5 stars

Rating: 3 out of 5 stars - Great game but so far one of my least favorites.
This game was great with graphics compared to RE2 and 3. The game play was a tad bit annoying.. such as hitting the A button to go up stairs. Now for my biggest complant. The final boss is by far the biggest pain in you know where. I rated it this way because in general its a great game but it does not give you enough of certain things.



Rating: 5 out of 5 stars - Excellent Game
I enjoy so much all the resident evils' games and Code Veronica was the last game that I haven't played until I bought it here. For me was a great game.



Rating: 5 out of 5 stars - RE!
This is one of the under appreciated RE titles. Although it doesn't fit into the story's official continuity (never referenced in future sequels) it was still fun during it's time (initial release.It follows the Redfield brother and sister as they battle Umbrella Inc.'s bio weapon minions.



Rating: 4 out of 5 stars - Fun but my least favorite Evil
Being a Resident Evil fan who's gotten into the series recently, it's kind of hard to play each game and figure out which ones your favorite since the newer ones tend to be the most treasured while the oldies show their age and just aren't that fun. Whereas the REmake is probably my favorite so far, Code Veronica I could classify as my least favorite out of the main canon games. It's not that it's a bad game overall since it's RE as we all know it and love it and it's more progressive in its story than 3 was but at the same time, it just wasn't as fun to play as the others.

Story: 3 months after the Raccoon City incident (depicted in RE2 and 3), Claire Redfield is captured after an unsuccessful raid at an Umbrella Headquarters in Paris and imprisoned at an Umbrella-owned island named Rockford Island. Teaming up with a fellow prisoner, Steve Burnside, Claire finds out the background behind one of the Umbrella founders and their family as well as the plot set by an old acquaintance.

Graphics: I think it's very easy to say that Code Veronica is probably the blandest of all the games as far as graphics go. At least the Playstation games looked at least a bit colorful and while it did look polygon-deficient at times and other things were awkward, CV at times looks more impressive with bigger camera moves during gameplay, improved character designs and animation and 3D background uses as opposed to pre-rendered ones. However, the color scheme, with its dull grey-blue combo, just looks bland and the games doesn't have as vibrant a color palette as any of the games.

Sound/Music: Whereas the series always had bad voice acting, Code Veronica doesn't stray from this with actors for Steve and Alfred just sounding awful and while Claire's voice fits her character, others have either unemotional or just awkward readings. The music as well is not that memorable and while some music is exciting and gets you going, it leaves your brain rather quickly and even the always dependable Save Room music doesn't really hit me.

Gameplay: CV is the first RE I've played in awhile that doesn't bear resemblance to recent ones like Zero or REmake. Meaning that there's a noticeable difference in a few things such as zombies who die or get shot, the weird nonsensical puzzles (granted, they always had them but these at times felt vague) and a greater emphasis is placed on ammo consumption since you can easily find yourself sans bullet should you shoot everything. But CV, while a good story, just doesn't have the best presentation and the opening Rockfort Island section just didn't excite me like the mansion or the police station did.

As far as the difficulty is concerned, the game is a little bit unforgiving at times since there's plenty of zombies who can take their fair share of bullets and when they can respawn after awhile, it gets trying to duck around them when there's not enough space to (not to mention their rather long reach). Puzzles as well can be difficult to figure out and it's hard to tell how to solve a puzzle since the second half is meant to solve the puzzle while you're looking all over trying to figure it out and plus, who builds stuff like this anyway?

The story is interesting and it's always good to see the Redfields have their own game but Code Veronica is a game that needs a REmake-style overhaul since the game itself is just good enough to warrant a playthrough.



Rating: 5 out of 5 stars - What a game!!!!
I just finished this game yesterday. While I was playing the game I was quite scared playing it (as usual). This game is really good. The ending was starting out a little surprising from a guest but overall it was good. I really like the battle game at the end after you finish the game. I would recommend this game to anyone.

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