Video Games : Eternal Darkness: Sanity's Requiem

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Rating: 5 out of 5 stars - A great alternative to Resident Evil
I have been waiting for a Gamecube survival-horror game to challange Resident Evil since I got one back in April. Eternal Darkness is that game. It has excellent graphics, easy controls, some great shock moments, an innovative spellcasting system, and much more including the reason I bought the game, the Sanity Meter. Whenever your character sees a demon, s/he loses some of that sanity. When your character's sanity gets low enough, strange things start to happen. In my case, the camera view tilted, the walls started to bleed and voices were heard issuing from my tv's speakers, just to name a few small effects. I've gone into a room (in the game) more than once and found my character standing on the ceiling. The game is not without it's flaws, though. The storyling is a bit sketchy, as the game has you playing as 12 (or there abouts) different characters over a few thousand years and it gets hard to keep track of. There are also a few annoying Resident Evil-esque camera angle problems, but these are easy-to-overlook minor problems. It is also fairly expensive, but overall, it's definitely worth it.



Rating: 5 out of 5 stars - A Supernatural Journey through Time
Eternal Darkness is simply stunning on so many levels. The graphics are gorgeous and the sound is phenomenal. I felt like I was having an out of the body experience throughout playing this game. If you are at all interested in the supernatural, witchcraft, allegory or mythology this game will delight. In terms of movies, think Sherlock Holmes meets Edgar Allan Poe meets Dracula meets Poltergeist meets Stargate meets the Mummy meets Raiders of the Lost Ark meets Thirteen Ghosts...you get the picture. It beats the heck out of another mindless, hackneyed Night of the Living Dead/Evil Dead (Brain Dead!) dull-fest.
I have played other "survival horror" games such as Resident Evil and Silent Hill 2 based on my initial experience with Eternal Darkness but none could hold a single candle to this game. The variety and depth of the characters and settings, along with the kaleidoscope visuals and hypnotic Dolby Surround soundtrack/effects will take you on quite a ride. Have no doubt, you WILL jump out of your skin and want your mommy at times!
Unfortunately, the controls do share dissapointing similarity with other "survival horror" titles, but even here the game outdoes the others. Overall, however, this game provides one of the best overall videogame experiences I've ever had. I'd pay twice the full price for this one.



Rating: 5 out of 5 stars - A great game... that nobody bought.
Eternal Darkness: Sanity's Requiem is one of the most criticly acclaimed games to hit the Nintendo GameCube. Yet for some reason or another, this game was overlooked by many, many people. The game is NOT a Resident Evil clone, contrary to popular belief. I view the game as a cross between the Zelda games,Resident Evil games, and original ideas thrown into the mix, such as the Sanity Meter.
The Sanity Meter in the game lowers every time you encounter one of the games gruesome creatures, but each time it lowers something strange will happen. The room might start to slant or when you enter a new room it will appear that you are walking on the ceiling, your TV will adjust its own volume or scariest of all, your memory card pretends to erase itself. The game makes you feel as if you were actually in the game. The game spands over 2500 years and you take on the roles of a least a dozen characters throughout different time periods trying to save humanity from the eternal darkness. You even play as the games main villian before he is corrupted. ED:SR is extremely historicly accurate due to the fact that the developers, Silicon Knights, researched just about everything contained in this massive game, including weaponry. In the game you will use Magick(no, I didn't spell that wrong. That is the the name of the magic you use.) spells to heel yourself, disspell other Magick, summon creatures, and to reveal invisible being or objects, just to name a few. The game is very, very deep and intriguing. Do not expect to dive right into the game and start to reek the benifits of the game though, it starts out vey slow.
Do yourself a favor, buy this game. I only bought it 3 days ago and I can't stop playing it. And it was only 20 bucks so it won't slim down your wallet to much.
Better late then never, right?



Rating: 5 out of 5 stars - A Triumph
Let me start by saying that I am an avid gamer and it is seldom that I am so pleasantly surprised by a game. From the second I flipped the switch on my Gamecube, I was enthralled. Eternal Darkness: Sanity's Requiem started out with a quote from Poe (My favorite author) and kept me creeping around corners for hours.

There are many high points in this game but the thing that sticks out in my mind the most is the incredibly creepy sound effects and music. The gameplay is solid with about an hour or two learning curve and for those of you who are a fan of the macabre, you will find a myriad of refrences and tidbits from Bosch to Lovecraft. I would highly recommend this game to anyone who wants a good scare and the sanity meter is will drive you quite mad. I haven't had this much fun with a horror game since Seventh Guest. Go get it now!



Rating: 5 out of 5 stars - The overlooked Gamecube classic
A surprising sleeper hit of sorts, it still didn't get the attention it deserves. Eternal Darkness is the mature title that Gamecube owners have been hoping for, with an unrelentingly dark story line and overtones, crisp graphics, and ingenious play mechanics.

Graphically, this is quite a marvel. Some textures and animations are poor, but overall (especially considering it was ported from the N64) the graphics are smooth as butter and integrate nicely. When you see immense otherworldly demons or the walls with screaming faces twisting in them, you'll feel truly immersed. Would have been nice if there were more enemy variety, but there's quite enough in the gameplay to keep you interested.

The story is out there and a bit nonsensical, yet it is tightly told through engrossing cut scenes and the shifting of focus from one character to another. I wish more action-adventure games used this type of system- it's by far the most unique thing to happen to the genre in quite awhile.

Control is fairly inventive, as well, especially for an adventure title. The fighting system, which allows you to target individual body parts on the enemies, really seems to reward finesse and reflexes, while the "magick" system allows for some interesting combinations and experimentation. It also allows for some pretty interesting puzzle opportunities.

Puzzles are well-paced and not too difficult, as well. There were a couple of moments in the beginning where I needed to consult a strategy guide, but after that the sailing was very smooth. There aren't very many key-hunting puzzles, and things progress in a logical order. As I said above, the three-color magick system is central to many of the puzzles. Another bonus is the save system, which doesn't limit you to certain spots and only a certain amount of saves like the blindingly dumb Resident Evil does. Unless there's enemies nearby you can save at any time, in any place. Overall, this improves the pacing of the game tenfold.

By far the most interesting addition to the horror genre is the insanity system, which adds some teasingly great effects that could make you scream or toss your controller in anger and frustration. You'll dig every moment of it, and it really adds some interactive elements to the game.

In sum, Gamecube owners are lucky to be presented with such an awesome piece of storytelling and graphical wonder. You'll be hard pressed to find similar niche masterpieces like this on any other system. Do yourself a favor and give it a shot.


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