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Rating:
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This game is great the graphics for this game are like off the charts compared to the dc. I know the prices for going online are absurb but i don't care, for all you out there you better watch out for a hunter named Drak or the robot hunter named Ke.
Rating:
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this game represents the highest quality the cube has to offer...if you have a cube you owe it to yourself to play this game
Rating:
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even thou this game is a lot o money its worth it I think its awesome. there are cool caracters n weapons it is a great rpg. u should get it .
Rating:
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When the Dreamcast first hit the shelves, many of us stared longingly for several moments at that phone jack on the back of the system. It took time, but that little port has finally seen action via the Web browser, "Chu Chu Rocket," "Quake 3," "Starlancer," and Visual Concepts' 2001 sports titles. The capstone to Sega's initial online multiplayer lineup, however, is a little SonicTeam gem called "Phantasy Star Online."
Although it incorporates many elements from the "Phantasy Star" series, "PSO" is a side story at best. The events in the game take place approximately 1,000 years after the end of "Phantasy Star 2." Seven years ago, the interstellar transport ship Pioneer 1 landed on the planet of Ragol to begin colonization. Pioneer 2 arrives to bring more colonists to the settlement, but as communication is established between Pioneer 2 and the planet's surface, a huge explosion rocks Ragol. The Central Dome of the colony is ground zero. Taking the role of an adventurer from Pioneer 2, your job is to figure out what happened on Ragol that fateful day. This premise is simply an excuse for "PSO" to exist; you don't get much more narrative than that.
Luckily, the lack of story doesn't detract from the fun of the game. Much as in "Diablo," Gameplay consists of heading into mazelike environments, clearing areas of numerous monsters, snatching up any items they may drop, and selling said items for cash back in town. As you gain experience from kills, you become stronger, progress further, and find better weapons and armor. Eventually, you can defeat the boss of the area and move on to the next area.
"PSO" differs from "Diablo" in that the game is fully 3D, with the perspective being third-person over-the-shoulder. The basic gameplay is solid, outside of some occasional camera troubles, although the battle system is a bit simplistic. Fighting boils down to "point and shoot." Strategy comes into play only when attackers swarm over your character in the higher difficulty levels. Because of this, the game can become repetitive, particularly when a character is powerful enough to make it through an area, but not quite strong enough to take on the area boss. Leveling up is tedious, but can be made relatively painless if you have online teammates with whom you enjoy playing.
You create characters by choosing one of nine character types, and then customizing the appearance of your selection to suit your taste. A variety of heads, faces, colors, and outfits are available for each type, and a proportion editor lets you use a sliding scale to change the height and weight as you please. Characters can be used exclusively online, exclusively off-line, or in a combination of both.
Of course, the heart of the game is the online multiplay, and "PSO" excels in this area. When you log on, you find yourself in a lobby area, which serves as both a chat lounge and a gateway to the actual game. From the lobby you can link up with up to three other players and jump into a quest. "PSO" uses an innovative Symbol Chat system that lets you communicate with player-designed face icons. You can also construct chat sentences from preset phrase menus. Any phrase you chose from a preset menu will automatically be translated for the other players. Japanese players will see your message in Japanese; French players will see it in French. In practice, most communication is done through old-fashioned typing, but Sega's bold attempt to break down language barriers is worthy of note.
Lag is almost non-existent. Where it does crop up, the game hides it exceedingly well. The most prominent display of lag is a delay in picking up an item or a teammate slashing at thin air but still hitting an enemy. This does not affect gameplay, and not once was lag anything more than an occasionally amusing quirk throughout the 60 or so hours I spent online with "PSO."
Indeed, the online play is so smooth that sometimes it doesn't feel like the game is being played online. The environments you hack, blast, and cast your way through are packed with gorgeous detail. The Forest where you begin the quest is one of the most visually stunning pieces of work on a console to date. Animation is excellent, and the Forest's dragon boss gives the impression of a truly fearsome creature. Yet somehow SonicTeam managed to make all of this run buttery smooth for four players on 56-Kbps modems.
Sound is less stellar than are graphics. While the music is excellent, incorporating some of the old "Phantasy Star" themes into new compositions, sound effects tend to fall flat. Granted, there can only be so much variety in sword slashes and bullet hits, but more distinct sounds would have been nice. Additionally, a number of monster sounds are taken from existing Dreamcast sound libraries. They're fine sounds for monsters to make, but it did seem a bit odd to hear the Poison Lilies laugh at me with the voice of the first boss from "House of the Dead 2."
If you are looking for an online RPG in the same vein as "Ultima Online" or "EverQuest," or if you are a "Phantasy Star" fan expecting an in-depth continuation of the classic RPG saga, then you will be sorely disappointed. "PSO" is not massively multiplayer, and the story is scant, handed out in tiny parcels in the form of a breadcrumb trail of data storage devices. Sharp-eyed "Phantasy Star" veterans will spot a number of connections and references to the previous games, though.
None of the aforementioned shortcomings ruin the game by any means. "PSO" is an attempt to move console gaming further into the realm of online play, and it has succeeded in what it was designed to do. In the process, SonicTeam created an undeniably addictive game in the great tradition of multiplayer dungeon crawling. "Gauntlet" and "Diablo" fans will feel right at home, and anyone who has a craving for hacking up Locustas with a few friends will undoubtedly find a few dozen hours of enjoyment in "Phantasy Star Online." This title is a solid gaming experience, a tremendous technical feat that overcomes the limitations of a dial-up connection, and a welcome return to a Sega franchise that has been gathering dust for far too long.
Rating:
-
When the Dreamcast first hit the shelves, many of us stared longingly for several moments at that phone jack on the back of the system. It took time, but that little port has finally seen action via the Web browser, "Chu Chu Rocket," "Quake 3," "Starlancer," and Visual Concepts' 2001 sports titles. The capstone to Sega's initial online multiplayer lineup, however, is a little SonicTeam gem called "Phantasy Star Online."
Although it incorporates many elements from the "Phantasy Star" series, "PSO" is a side story at best. The events in the game take place approximately 1,000 years after the end of "Phantasy Star 2." Seven years ago, the interstellar transport ship Pioneer 1 landed on the planet of Ragol to begin colonization. Pioneer 2 arrives to bring more colonists to the settlement, but as communication is established between Pioneer 2 and the planet's surface, a huge explosion rocks Ragol. The Central Dome of the colony is ground zero. Taking the role of an adventurer from Pioneer 2, your job is to figure out what happened on Ragol that fateful day. This premise is simply an excuse for "PSO" to exist; you don't get much more narrative than that.
Luckily, the lack of story doesn't detract from the fun of the game. Much as in "Diablo," Gameplay consists of heading into mazelike environments, clearing areas of numerous monsters, snatching up any items they may drop, and selling said items for cash back in town. As you gain experience from kills, you become stronger, progress further, and find better weapons and armor. Eventually, you can defeat the boss of the area and move on to the next area.
"PSO" differs from "Diablo" in that the game is fully 3D, with the perspective being third-person over-the-shoulder. The basic gameplay is solid, outside of some occasional camera troubles, although the battle system is a bit simplistic. Fighting boils down to "point and shoot." Strategy comes into play only when attackers swarm over your character in the higher difficulty levels. Because of this, the game can become repetitive, particularly when a character is powerful enough to make it through an area, but not quite strong enough to take on the area boss. Leveling up is tedious, but can be made relatively painless if you have online teammates with whom you enjoy playing.
You create characters by choosing one of nine character types, and then customizing the appearance of your selection to suit your taste. A variety of heads, faces, colors, and outfits are available for each type, and a proportion editor lets you use a sliding scale to change the height and weight as you please. Characters can be used exclusively online, exclusively off-line, or in a combination of both.
Of course, the heart of the game is the online multiplay, and "PSO" excels in this area. When you log on, you find yourself in a lobby area, which serves as both a chat lounge and a gateway to the actual game. From the lobby you can link up with up to three other players and jump into a quest. "PSO" uses an innovative Symbol Chat system that lets you communicate with player-designed face icons. You can also construct chat sentences from preset phrase menus. Any phrase you chose from a preset menu will automatically be translated for the other players. Japanese players will see your message in Japanese; French players will see it in French. In practice, most communication is done through old-fashioned typing, but Sega's bold attempt to break down language barriers is worthy of note.
Lag is almost non-existent. Where it does crop up, the game hides it exceedingly well. The most prominent display of lag is a delay in picking up an item or a teammate slashing at thin air but still hitting an enemy. This does not affect gameplay, and not once was lag anything more than an occasionally amusing quirk throughout the 60 or so hours I spent online with "PSO."
Indeed, the online play is so smooth that sometimes it doesn't feel like the game is being played online. The environments you hack, blast, and cast your way through are packed with gorgeous detail. The Forest where you begin the quest is one of the most visually stunning pieces of work on a console to date. Animation is excellent, and the Forest's dragon boss gives the impression of a truly fearsome creature. Yet somehow SonicTeam managed to make all of this run buttery smooth for four players on 56-Kbps modems.
Sound is less stellar than are graphics. While the music is excellent, incorporating some of the old "Phantasy Star" themes into new compositions, sound effects tend to fall flat. Granted, there can only be so much variety in sword slashes and bullet hits, but more distinct sounds would have been nice. Additionally, a number of monster sounds are taken from existing Dreamcast sound libraries. They're fine sounds for monsters to make, but it did seem a bit odd to hear the Poison Lilies laugh at me with the voice of the first boss from "House of the Dead 2."
If you are looking for an online RPG in the same vein as "Ultima Online" or "EverQuest," or if you are a "Phantasy Star" fan expecting an in-depth continuation of the classic RPG saga, then you will be sorely disappointed. "PSO" is not massively multiplayer, and the story is scant, handed out in tiny parcels in the form of a breadcrumb trail of data storage devices. Sharp-eyed "Phantasy Star" veterans will spot a number of connections and references to the previous games, though.
None of the aforementioned shortcomings ruin the game by any means. "PSO" is an attempt to move console gaming further into the realm of online play, and it has succeeded in what it was designed to do. In the process, SonicTeam created an undeniably addictive game in the great tradition of multiplayer dungeon crawling. "Gauntlet" and "Diablo" fans will feel right at home, and anyone who has a craving for hacking up Locustas with a few friends will undoubtedly find a few dozen hours of enjoyment in "Phantasy Star Online." This title is a solid gaming experience, a tremendous technical feat that overcomes the limitations of a dial-up connection, and a welcome return to a Sega franchise that has been gathering dust for far too long.
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