Video Games : Metroid Prime

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Rating: 5 out of 5 stars - an interesting game but i'm confused about it!!!
ok i played this game at walmart's game demo thingy and it was great but i was lost right when i started ok first i walked and walked and walked and was in a labratory place and i met these wierd creatures but i detroyed them but after that i kept walking and came to the same spot!! and i tried again and the same thing happened again!!! so if you like games where you wander without thinking about where to go then you'll like this!!



Rating: 5 out of 5 stars - Classic Metroid gaming in an updated 3D package
One of the reasons I bought a Gamecube was so that I could play all the updated Nintendo classics I loved as a kid. Metroid and its sequels were legendary games back in the day, and after reading glowing reviews for this update of the series into the 3D era I knew I had to play it. Metroid Prime didn't disappoint. This is old school gaming at its best; or at least it's old school wine poured into new wineskins.

Prime is played from a first-person perspective, but it's about as far from the traditional first-person shooter as you can get. It's more of an adventure and exploration game, which is, of course, what Metroid is all about. The world is detailed and engrossing, the boss fights are epic, and the Morph Ball system brings a fresh element to 3D action gaming. I don't quite know what I was expecting out of this game, but I found that I was very surprised to find out exactly how --Metroid-- it was. Retro Studios translated the most recognizable elements of the old 2D platformer into the 3D world in a way I never knew was possible. Sure, the backtracking through the levels and shooting the same enemies over and over again (a Metroid staple) gets old after a while, and after the 25th time going through the same area to retrieve the latest suit or gun upgrade you start to feel a little worn out, but this doesn't deter from the overall game experience, which manages to be unique among other first-person games out there while sill maintaining that familiar Metroid feel.





Rating: 5 out of 5 stars - NO TITLE
Metroid Prime came out in late 2002 and shocked all compitition with its amazing graphics, emensis monsters, in a FPS with mostly a hunt and retreve mode.

The game of the year for 2002 was taken place in an uncharted world named Tallon 4. Samus came to destroy half of the remaning Space Pirates from the original 2D game Metroid, she loses most of her abilities in an crash in a pirate frigate early in the game, she must collect all of her missing arsanal of weapon, suit, and visior ,over the course of the game, from the far corners of Tallon 4's climate(Tallon overworld, Phazon mines, Magoorn caverns, Chozo ruins, and Phindendra drifts), hunt the space pirates ,as well as their leader Ridly, and recover the sacred Chozo artifactes to get in the Phazon crater to see what made the Chozo bird-like people to go away and turned the animals into monsters.



Rating: 5 out of 5 stars - One of the best Game Cube games ever!
Metroid Prime is an excellent game. I suppose I could just hype it beyond all reason, but that wouldn't be right. So let's be fair.

Let's start with the negatives, just to get them out of the way. This section is short.
(I'll list these in order of appearance in the game.)

1. Unusual control scheme
-As has been said in almost every other review (that I read, at least), Metroid Prime uses a much different control scheme than most other FPS's- control stick to move and turn, R-shoulder+control stick to aim. What most people fail to mention, however, is that the game was MADE towork with this setup- you won't oten find situations where any other system would be any better. The Lock-On function also helps a great deal.
(BTW, I don't personally know anyone who had signifigant trouble with the controls.)

2. Strategy-intensive fights
I've heard people complaining about the fact that you have to THINK about the fights in this game to win. I'm serious. Apparently, it's much more fun to button-mash while holding down the trigger, hoping you hit something. In Prime, you'll need to figure out your opponent's weakness(s). Sometimes it's very easy- enigmatic energy creature? Overload it with the electricity-based Wave Beam. But sometimes it's more challenging- namely with bosses. The killer is not paying attention to cutscenes- they are usually MAJOR CLUES. Sometimes the game also requires that you read between the lines a bit- a text-base clue won't neccesarily tell you exactly what you need to do. An example:
"...Giving this otherwise invisible creature an intense thermal targeting signature."
If you've beaten the game, you know that this means "USE THE THERMAL VISOR TO SEE IT." If you haven't, that might sound like a useless piece of information.

3. Frequent enemy respawns
To set the record straight, enemies do not repawn the second you leave the room. Except for several special situations, you have to put at least one room between you and some enemies you just blasted before you can expect them to be there again.

That's about it for flaws.

Now, the good stuff.
Firstoff, there's just so much to do, to see, to shoot at... it's a huge game. My first time through (with 100%) took 25:37, without the guide. My second (again with 100%) took 6:24. Most of that shaved time was NOT having to go back and get things (but I have ridiculous visual/spacial memory (and, therefore, absolutely NO short-term memory- I've already walked away from this twice), I think I actually memorized the entire map of the game the first time through), and a good hour of it was time saved during boss fights. But that doesn't mean the game doesn't have replay value- beating it on Normal mode unlocks Hard mode, which is certainly MUCH harder than Normal mode- but still doable. I made my first run through it (again, 100% completion) in 12:18. And then there's the various challenges people have put themselves against- speed runs, low-completion runs, Sequence Breaks (getting powerups/fighting bosses out of order)... the list goes on and on.
With the scan visor, you have access to easily a small novel's worth of information on the world around you- much of it neccesary for the completion of your mission (which seems to change more often than it should).
The graphics are also surprisingly good (by today's standards, at least, I don' want to be laughed at in ten years) for a game from 2001/2002. There's a huge amount of depth to everything- the metal panels in the walls, floors and ceilings have rivets- not just textures of rivets, but actually RIVETS coded into the 3D model. See-through floors seeming to lead down into infinity. This is actually exactly what the designers planned on, and they did it beautifully. That amount of physical depth, combined with the sheer volume of information available, the diverse creatures and environments, and the absolutely perfect soundtrack by the incomparable Yamamoto Kenji (who also did the music for the original Metroid), make for a completely immersive world. You can forget you're playing a game at times- you hear alarms going off, clicking claws on metal, alien voices roaring commands at one another, weapons fire... but you don't think "This is a cool game". You think "I'd better get out of here before they kill me".

I highly recommend this game to anyone who enjoys shooting or adventure games, and to all fans of any other Metroid games.

-As a side note: You know when you've been playing too long when you drop off of a ledge (in the game) and actually FEEL like you're falling. At that point, your brain is too tired to make the distinction between what's happening to YOU and what you're SEEING from a first-person perspective, and actually ADDS IN the "missing" physical sensation of falling. The brain is a very weird thing.



Rating: 5 out of 5 stars - 1 of the Best rated games on "Gamespot.com", and I agree!
The series of Samus would be the best shooter series in the world. The lowest official review I found for this game was 9.7 out of 10, and that was the best game on the website. You start out as Samus from the classic Metroid series, only put into the spacesuit that would be the legend herself, on the Space Pirate Frigate. The controls are a killer to learn, but a half-an-hour worth's of gaming would be more than substantial time for an average gamer to master. I learned in around 10 minutes, and I'm surprised, as I am not the best gamer, but I am one of the best. This game is nearly impossible to beat without the Official Guide from Prima, because there is around 49 missile expansions, 5 powerbomb expansions, 4 beam weapons to acquire and master, and much more.

Now to actual gaming. I must start out with all of the flaws. This game lacks an extremely useful multiplayer co-op mode, or any type of multiplayer mode in general. The Samus could have just cloned herself and had the top scientists make her buddies more power suits. That kind of strays into Metroid Prime 2, but not completely. I hope Metroid Prime 3 falls into a co-op multiplayer mode somehow.

Now for the good sides of the game. I start by comparing to Halo. Metroid Prime is often called the sister to Halo, but if Samus adopted the destructiveness of Halo, it would kill. The graphics in Metroid greatly makes Halo seem like the Microsoft francise would be in a 64-bit game. Halo attempts to maintain a solid 25 frames per second, but they fail miserably, sometimes freezing for half-a-second, which would probably kill you. Metroid Prime, however, maintains a solid 60 frames per second without failure, and that is a big step.

The graphics between Metroid and Halo are actually very similar, both with highly detailed worlds. I can't express the pain the creaters must have gone through to make such a good game. Your enemies are painstakingly created, and the worlds that surround them are even more spetacular. The gameplay is excellent, with around 60 hours without the guide, and 10 with the guide.

Here is a final

Graphics: 10
They are the best part of the game.

Gameplay: 9.5
Confusing without the guide.

Soundtrack: 10
Suspenseful and everchanging.

Best Bang for your Buck: Yes.

User Rating, 9.85

This is an add-on.

Metroid Prime-GCN

Few games have been up to the challenge that has been faced with the newest game in the arsenal of the Nintendo Gamecube. Metroid Prime, however, is one of these few games. Anticipated to be a horrible game in comparison to the two dimensional Metroid Series, Metroid Prime has taken the leap from 2-D to 3-D with unsurpassed greatness and dedication.

Retro Studios, based in Houston, Texas, an industry of only 50 members, have earned a reputation that rivals only the greatest in the making, crushing giants such as Capcom and Namco in terms of deliverance, and beating the Microsoft leader of the legendary game of Halo, Bungie. With the pressure that was put on them by legions of Nintendo fans, Retro would have expected to collapse under the pressure, but did they? Read on to find out.


Game play- The most immense worlds are useless without good game play to support them, but Metroid Prime has both, with stunning visuals to support them. Become the bounty hunter behind the visor once more, and this time, really become the bounty hunter behind the visor, as you are really Samus Aran, and you see what she sees. On a space vessel doomed from the beginning, the creations of a story that would lead in history were in the making, as Samus Aran flew her ship through asteroids and meteors to get to the Space Station. As she lands, you can get a very useful introduction that teaches everything you need to know with the greatest ease and simplicity. When the timing is right, and you are getting used to the controls of the greatest first-person adventure in the making, you are getting ready to fight a monster, and mutated bug. While this bug may be 50 times your size, it's only half of your strength, and you really hone you skills on the monster from the biology labs. But the monster begins a self-destruct sequence and a trip to Hell and back begins!


You land on a planet named Tallon IV, with a lush over world that makes scenery in Halo look like Paper Mario. As you explore to find out where you're next objective is, you may come across the Space Vessel that crashed in its attempt to mutate a bug. You can see it is still smoking, and after you return to it after the first time, it will not be smoking, adding realism. You start out with a power beam and a power suit. As you look around, you will find hidden extras and power-ups that can be used in later battles against harder enemies. Don't expect a story where everything is given to you. You have to earn it, and how, but looking. For Example, it could be like finding a nickel or a quarter in the sandbox when you were 5 or 6; somebody would tell you it was there, they just wouldn't find it for you.

The ability to think for yourself is something you won't find in smash hits such as Halo or Timesplitters 2. Metroid Prime requires you to scan for weaknesses in your enemies and for you to figure out how to destroy them yourselves. One way to obtain this ability is to use different visors. Metroid Prime has multiple "visors" that are heat, light, and x-ray sensitive, along with a scan visor that gathers information about an opponent. The boss at the end, Metroid Prime requires use of all four of these visors, an annoying but more refreshing use of equipment than standard light sensitive equipment.

Exploration. It made The United States of America what it is today, and it makes Metroid Prime just as great. For example, you can find 2 more visors, 3 more beam weapons, a morph ball (which is expected to be in Halo 3) and bombs for the morphball, spiderball, boost ball, beam powerups, and 250 missiles. But these are not given to you. For the larger powerups, you need to fight a boss that would rip a normal human to shreds, and you need to look for them, literally. They are hidden throughout the world. To give you an idea of how long it would take to collect them, and professional gamer did not complete it in under 60 hours without a guide.

While it is not overly impossible, Metroid requires skill, and more importantly, determination that cannot be stopped after losing to a boss. It requires multiple attempts, and if you cannot succeed, you just aren't trying hard enough, because this games was designed for you to succeed with a fight.

Graphics- With all of this mumbo-jumbo about Cube-mapping, I guess it would be safe to say that Metroid Prime has exceeded what Cube-Mapping would be. The visuals are simply stunning. From the snowy regions of Phendrana Drifts to the Fiery Growl of Magmoor Caverns, Metroid Prime's levels are taken from life, or so it would seem. Gamespot.com states this perfectly- "In fact, the game has no levels. It's all one vast, continuous world that somehow manages to blend numerous, starkly different environments, from lush tropics to dusty caverns to frigid fields of ice to hellish lakes of fire. Metroid Prime has no loading times whatsoever, not when you first turn on your GameCube, and not when you run through miles of Tallon IV's incredibly detailed vistas. Using a classic convention of the Metroid series--areas of Tallon IV are walled off by iris-shaped doors that must be shot open using your beam weapons--the game manages to quietly, invisibly stream new content in the background as you move along. This is similar to a technical feat first seen in Crystal Dynamics' imaginative Soul Reaver games, only Metroid Prime's environments are even more detailed and the background loading is even more transparent than in those games.

"The benefits to there being no loading times in the game cannot be overstated. One way to put it is, after playing Metroid Prime, you may find that most level-based games seem somehow primitive to you. At any rate, the sheer size, the remarkable detail, and the continuous nature of Metroid Prime's setting are huge parts of what makes the game so fantastic. You'll see tremendous variety in the scenery, from tight, claustrophobic corridors to flooded passageways to vast, elaborate temples, and it all looks natural and lifelike and yet isn't confusing or bewildering. When you can jump to reach a certain area, you'll know. When something is out of your reach, you'll know why. How the designers were able to make environments that have a natural feel and yet are easy to explore without seeming contrived is an utter mystery. One thing's for certain: The designers at Retro Studios are extremely talented."


The soundtrack is stunning, with compositions from Kenji Yamamoto. You expect something that you would hear from a place with Magma covering the walls, or the peaceful tranquility that snow would offer. There is no way to describe the level of skill that the soundtrack delievers.

If you don't believe me, then you must try it for yourself.

My Rating- 9997/10000

I wrote it myself. No plaguarism found.


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