Video Games : Metroid Prime

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Rating: 3 out of 5 stars - Tough, Smart, Beautiful (and Frustrating)
Metroid Prime is a huge achievement, justifiably praised. It's beautiful to look at, and for those who like a great Sci-Fi environment (lovingly rendered in almost photographic-quality), as well as having a taste for First-person-shooters (FPSes) you'll have a great time.

With that said, I am in a total minority here, but I just didn't love this game. I wanted too -- I couldn't wait to play! But I'm also definitely an adventure gamer, and not a FPS gamer at heart, so maybe that's why (for those of you screaming, "It's really an adventure game" I have to disagree -- I've played Halo, and this is definitely an FPS, although with a few adventure/scenery touches here and there).

But it's a gorgeous game and certainly worthwhile to many seeking a great game -- so, just in case it helps, here's my list of pros and cons to help those of you on the fence:

THE GOOD:

* The Heroine and Story -- It's intricate, cool, and intelligently presented -- and with a kick-butt heroine in Samus. There's a haunting quality to the atmosphere of this game -- you really get a sense of entering another world. And the story -- which you glean bit by bit, by scanning your environment, prepares you for a heroic destiny.

* The Beautiful Visuals -- This game is gorgeous to look at, and it's obvious that the makers created every aspect with a lot of care. Look up and watch the raindrops plop onto Samus's visor. Or run through a room of steam and watch the inside of your facemask bead up realistically. Each plant and animal is lovingly rendered, and each world -- from desert ruins to lush jungles, ghostly underwater environments, lava pits, and ice caps, is lovingly and gorgeously presented.

* Gameplay and environment -- There's a massive world to explore here, and much fun to be had. And learning to use Samus's many tools is surprisingly seamless (although it does get complex by the end). It's rich, fascinating, and really intelligent -- easily a game spanning dozens of hours for all but the fastest gamers (especially if you go after every additional module or weapon enhancement).

OK, now, THE BAD:

* The endless freaking RETRACING -- The world in Metroid Prime is beautiful, thank goodness, because you will be looking at it over and over again, as you retrace your steps to go back and forth for this or that item, task, or save station.

* The Save Station Format -- The spaces between save stations -- especially as the game progresses and the stakes go up -- seem to increase. They are often really hard to find, and located only after hours (yes, hours) of really tough fights, enemies, bosses, mini-bosses, you name it. I actually spent HOURS trying to get to the next save station in the Phazon Mines, and the game nearly had me throwing things after my seventh failed attempt to reach the next save station (I kept dying right before the door after over an hour of tough fighting, thanks to the diabolical invisible robot sentry on top of zillions of tough enemies).

* The constantly respawning enemies -- I can't tell you how tired I got of walking out of a room, walking back in, and having to face the same stupid enemies I just defeated all over again. Worse yet, as the game progresses, and you defeat more bosses, those same bosses also "respawn" in all those old areas you've already been to, so that you are constantly refighting enemies you already beat (and they get tougher and tougher and tougher). While others posting here say it's "just a few rooms," that's not really accurate -- the respawning applies to almost all rooms, with the exception of a few minor cubbyholes or corridors.

This took a lot of fun out of the game for me, felt repetitive, frustrating, and mean-spirited, and frankly just seemed like a transparent way for the game creators to add some mileage and playing-time to the game. I hated this. (And wait til you meet those annoying Chozo Ghosts -- who pop up over, and over, and over, and over again in rooms you must revisit -- sigh.)

* The controls -- they're superb, but also pretty complex (and in the heat of battle, finding, "oh, shoot, I swiveled the controller left-for-the-heat_weapon-when-I-meant-to-go-right-for-my-wave-weapon--!" etc can get pretty tiresome. By the end of the game, you'll use every single stick or button on your controller. In some battles, you're so busy switching visors, and switching beam types, while also trying to strafe, jump and look up (in an unusually clunky aspect of the gameplay, Samus cannot simply "look up" even at a towering enemy, so this also means that locking onto these enemies is sometimes a real challenge as well).

* The increasingly difficult boss battles -- At first, I really enjoyed the bosses in Metroid Prime, because they were hard but not impossible -- they took smarts as well as just mashing the old A button, really refreshing. But just after the halfway point, they begin to get so difficult they aren't fun. It took me an entire day to beat Thardus, the boulder-boss, for instance -- an incredibly frustrating boss to beat.

Also -- another major point of annoyance for me here is that so many of the bigger boss battles are essentially the same: Hit the creature/pirate etc with some specialized weapon, or wearing some specialized visor to that level, then do it over and over and over and over again. The boss loses a "piece" of armor, of rock, or of health -- and then you do it all over again. And again. With the boss getting quicker or nastier or tougher all the while. Until the boss is dead. I'm sorry, but this got really old with me. (I got all the way near the end of the game a few days ago, to the Omega Pirate Boss, before I quit after half a dozen attempts and very little forward success. I just wasn't having fun anymore. And because of the nature of the game, naturally if I ever go back to try to finish, I'll have to replay that whole final section all over again.)

My hope here isn't so much that people listen to my gripes, but that maybe they'll help you figure out if you'll enjoy the game or not. If you are more of an adventure gamer than a combat player, someone who enjoys story, character interaction, with less emphasis on battles, you might try renting Metroid Prime to see if it clicks.

But if you like the FPS viewpoint, lots of smart nimble battling, with the occasional stop for breath in a beautiful if rather lonely universe, then this game is definitely for you.



Rating: 4 out of 5 stars - Some PRIME reasons to play this Metriod
Metriod Prime - Circa 2003

GOOD:
- Beautifully detailed world and environments
- Unique gameplay style

BAD:
- Exploring in first person is not for everyone
- Gameplay is not a traditional first Person Shooter, which may turn off some

IF IT FITS YOUR TASTE:
- A Sci-Fi / Exploratory first person shooter

GAME ITS MOST ASSOCATED TOO:
- Metriod Prime: Echoes
- Halo
- Super Metriod

ADDITIONAL NOTES:
- Believe it or not this games story takes place after the original Metroid but before Metriod II: The Return of Samus (from the Game Boy)
- Using the Game Boy Advance link cable you can "link-up" this game and the Game Boy Advance game Metriod Fusion, Note if you beat Metriod Prime you can unlock an art gallery in Metriod Fusion, if you beat Metriod Fusion you can unlock the original Metroid (from NES) in Metriod Prime
- Scanning thing in the game not only gives you background information but helps unlock an art gallery in the game



Rating: 5 out of 5 stars - I ENJOY IT IMMENSELY
Back in the winter of 2002, I figured I'd take a chance on a console system, so I picked up a 'cube, Mario Sunshine and Metroid Prime. Long story short, I'm stil down with 'cube, big time.

Long story long, Metroid is quite simply one of the most complete, epic, well-thought out games I've played in a long while. Top to bottom, this game has something for everyone. Puzzles, great 1st person bad m.f. weapon based combat, vast, expansive, thought-provoking environments, and a perfect soundtrack. Oh yeah, and the bosses are superb. With Metroid, the combat never gets easy; the bad guys get better, Madam Samus gets more powerful, and the stakes get racheted up. This is fun stuff, fo' sho. With a price of $20, that deal can't be beat; I was more than willing to pay $50 back in the day and, to tell the truth, I'd still pay it now. Pick it up.



Rating: 5 out of 5 stars - Better than any hype you've heard
I rarely delve into quest games nowadays because they're either too complicated, or take too long to beat. When my roomate bought a Gamecube and Metroid Prime, I thought I'd give the descendent of one of my 8-Bit favorites a try.

Within the next week I had logged about 20 hours playing the game.

This game succeeds for many reasons. First in my mind is the gameplay. Though the controls take a short time to get used to, by the time you have progressed through twenty percent of the game or so, you find your fingers flowing so effortlessly, easily manipulating Samus into the morph ball while dropping a bomb at the same time, only to roll back out of ball form immediately to lock on to an enemy, freeze it, and fire a missle to shatter it. I truly commend Nintendo for taking the time to figure out what layout of controls would work best once all items are recovered.

Another big winner for Nintendo was their ability to pay homage to the original classic. Many enemies make a reappearance including Ridley. Still, all the classic throwbacks are modified for the new millenium, and items like the morph ball now include upgrades like ball boost and magnetic ball.

On an atmospheric level, the scenes are full of lush color and detail, and are accompanied by some impressive neo-futuristic techno-like samples. The initial scenes in the pirate headquarters (where you first encounter Metroids) use darkness and faint light perfectly to exploit a real sense of uneasiness and trepidation in the player.

In addition to all these highlights, I'm not sure if I have ever played a game that was so perfectly difficult. Most bosses take a couple of tries to beat, as the patterns involved in beating them become increasingly complex. The levels are massive, and at times, a lot of tedious traveling is necessary to retrace steps, and return to places to recover items that were unattainable previously. Again, though, the gameplay is so smooth that the journeys take less and less time as you become more proficient with your movements.

There is not a game on the Gamecube system that I could recommend more highly than Metroid Prime. The subsequent title, Prime 2:Echoes, is a fantastic game, but does not match the perfect balance of gameplay, difficulty, playability, and originality as this heralded classic



Rating: 5 out of 5 stars - dam hard, dam good
ok, the game may b a 1st person metroid game(strange at 1st) but if you manage to defeat an old "pal" and the game itself(think about it, what is it called), you get a cutscene with an unexpected cutscene if you got every permanent pickup and scanned every logbook entry. another bonus is, you can see the fusion suit in 3D(on a lift, you may notice that the helmet is sort of padded) and play the original metroid(but with reverse jump/fire controls). the game starts off slow and kind of boring, but the rating becomes clear later on, ghosts coming at you from every compass point, that missile ammo you need just out of reach, etc. If it has taken you more than 20 hours and you still havent finished, then you should probably quit tho, it took me just over 17 hours, and THAT has to say something. as some1 else said, if you forget a HIGHLY obvious item at some stage late in the game, then you are totally stuffed! the pickups really help. i highly recommend this for ameteurs(any age, the rating is there just to back nintendo up if a kid has nightmares night after night about being attacked by chozo ghosts) or for metroid fans. superb graphics, extreme enemies and bosses, and a great end sequence if you get 100%. get it.


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