Hotclips Funny Clips & more!
Lost Kingdoms
Books: Secret Codes 2003 - The Ultimate Code Book: Cheating Made Easy
Last Updated: 8/23/02.
Defeating the Puppet Master
Get to Dahl-Nok
Tomb stone combination
Faeries
Doppelganger card warning
Unlimited use of a card
Duplicate cards
Easy money
Getting the second rune
Control loading screen
Easy experience
Early strong or rare cards
Legendary cards
Capturing enemies in a card
Defeating the Puppet Master
When fighting the puppet master (second Boss), make sure you have
at least three Caterpokers in your deck. Use any fire weapon or
summon cards. Use them on the two Caterpokers that are attacking
you. Chimera can take them out with single hits. Then, if you have
any available, send a Caterpoker out to distract the Puppet
Master. Get close and use summon cards (such as Sand Worm, Bird
Man, and The Elephant). Also, weapon cards work extremely well
against the Puppet Master. He moves slowly and there are many
obstacles. You can easily win this battle without taking a single hit.
Get to Dahl-Nok
When you complete Blessoon, you can go talk to Gurd at the
Apothecary. She will tell you of a place with giant bees. You must
eliminate them in Dahl-Nok Valley to complete the level.
Tomb stone combination
In the Burial Ground, the tombstone combination is "A,C,B,D" as follows.
IIIIIIIIIIIIIIIIIIIIIIIIIII (gate)
a) # #(b
c) # #(d
Faeries
In some levels there are blue things that resemble comets with a
tail that fly around. They are called "Faeries" and they usually
initiate a battle. However, sometimes there are special ones that
make your health 100/100. However, both types look alike.
If you are low on cards or just like to get items, follow the Blue
Faeries. Follow, and do not catch them. Almost always, they will
lead you to a treasure chest, hidden switches, or sometimes your
objective.
Doppelganger card warning
The Doppelganger can kill you if you touch it.
Unlimited use of a card
Take a very powerful summon card, such as a Red Dragon or a White
Tiger. Put it in a small deck including two or three copies of the
card, and four Sea Monks. Go to a difficult level. Use the card,
restore it with a Sea Monk, then use it again, then use another
Sea Monk. It should restore the Sea Monk you already used and the
powerful card. This allows you to use the same card repeatedly,
even if you only have one of it.
Duplicate cards
This trick requires two memory cards and controllers. Save a file
(the one you want to keep) on a memory card. Next, on a second
memory card, create a file that is temporary. Get considerably far
or as far as you would like. When you get a card you really like
and you cannot get more of them because of lack of experience,
copy your file that you want to keep on the first memory card as
many times as desired. Then, go to two player mode. Place your
first copied file as player one and the temporary file (on the
second memory card) as player two. Bet the cards you want to copy
from player one, then lose the match. Switch to the file that is
(non-copied on the first memory card) and have player two bet the
cards that they just won. Win the match for player one. Repeat
this as many times as desired. To copy a file, go to single player
and save under open slots.
Assume you have a Red Dragon card that is to be duplicated. First,
in your main game (with the Red Dragon), save it in two separate
files (hereafter know as 1A and 1B). Then, start a new game, and
name the character with a different name than in 1A and 1B. Save
it in a separate file (known as 2). Start a multi-player game. For
player one, load save 1B. For player two, load save 2. Bet the Red
Dragon in player 1B's possession. Then, have player 1B
intentionally lose to player two, so that player two gets the Red
Dragon Card. Then, start a new multi-player game and have player
one load save 1A and player two load save 2. Then, have player two
bet the Red Dragon card. Have player two intentionally lose to
player 1A, so that player 1A wins the Red Dragon. Now, go to one
player mode and load save 1A. Player 1A now has the Red Dragon
card. To do this trick multiple times, while in one player mode
have player 1A save the game in save slots 1A and 1B. Now, player
1B has the card as well. You can repeat this as many times as
needed. Note: The Red Dragon is transformed from a Lizardman or a
Red Lizard after getting 6000 experience points.
Use the following steps to copy cards without two memory cards. To
copy a desired card, put it into your current deck. Then, copy
that deck. Note: You must write down all of the cards in your
current deck. Once done, that take all of the cards out of your
copied deck except for the card that you wanted in your current
deck. Then, delete your current deck. Next, go to the deck with
only one card in it. Take the list of your current deck and add
them into the deck that had only one card. You will now have a
copied card without having to get any experience.
Easy money
A very easy way to gain money early in the game is to go to
Blessoon as soon as it becomes available. Catching most of the
creatures and selling them will give you more than enough money.
The easiest way to get money is to catch and sell the Rats. You
will get about 40 gold per rat sold to the Apothecary. The most
expensive card, the Guro only costs about 210 gold.
Getting the second rune
Send out a few independent cards to take out any summoned monsters
of hers. Caterpoker works well against most of her independents.
Then, use Red Lizards and Lizard Man to attack her. She will often
use Lycanthrope, which is easily dodged. For other close
counterattacks, she will use Dark Raven and Lizard Man. However,
unlike you, she can backflip out of the way of most attacks. You
mainly only have to worry about Lycanthrope. Run back away from
her when she summons it.
Control loading screen
Use the Analog-stick to move the text on the loading screen.
Easy experience
To get experience early in the game, complete the first two stages
(the starting castle plus the training stage). You should now gain
access to the Apothecary and Blessoon. Go to the Apothecary and
talk to Guru. After speaking with her, Dahl-Nok Valley will become
available. Go to Dahl-Nok Valley and go to the right. There should
be bee hives there. Select them to fight the Giant Bees. To kill
them easily, send out your Man Trap. Have it attack the Bee once,
then call it back. Finish off the bee with any desired character
to gain the experience. Note: Bees cannot be captured. Each time
you kill a Bee, you should gain about 100 to 140 experience. After
killing about three Bees, return to the main map then go back and
repeat until you get the desired amount of experience.
After completing Castle Grayl, talk to Gurd. She will tell you of
a mission where you need to collect three herbs that are guarded
by Yetis. Go to the mission and keep to your left. You will soon
find a Yeti. Battle him, Sand Golems help (you can find one in the
Bridge to Saravan), and defeat him with the card you want
experience with. Each Yeti gives 600 experience and is not very
hard to defeat. After defeating the Yeti, abort the level and
repeat as many times as needed.
Early strong or rare cards
An easy way to get an extremely rare and strong card early is to
use Lizardman. Get him 6000 experience then transform him into the
Red Dragon. The Red Dragon is extremely strong, but may cause you
to lose HP early in the game since you have a inexperienced
character. Another rare card to get early in the game is the
Hydra. In order to get the Hyrda, you need to use your Man Trap
and gain sufficient experience to turn it into the Catoblepas.
Next, use the Catoblepas and get sufficient experience (about
2000) and it can transform into the Hydra.
Legendary cards
There are four legendary cards in the game. To acquire them you
need to complete the game, then return to the Ruh-Arok Temple.
Once inside the Ruh-Arok Temple, find the white and black gem,
open the floating stone wall, but this time go to the left or
right, not forward. There are four sealed rooms, each bearing the
color of an attribute: Fire-Water, Wood-Ground (Red, Blue, Green,
and Gray). To open the doors, you have to have a certain card. To
open the Fire door, you need a Demon Fox card. It can be purchased
at the Apothecary. Put it in your deck and try to open the Fire
door. To open the Water door, put a Kraken card in your deck and
try to open the Water door. If the "Mysterious Voice" approves
your strength, then the door will open. Enter, approach the candle
altar, and press A. You will exit the stage and return to the
world map. A new stage will be there. When you enter, you must
complete some sort of test such as flicking switches or defeating
enemies to advance. Eventually, you get to the Boss. Defeat him
and you will get his card. One of the cards is the Blue Dragon. It
is found in the Water stage. It restores all used and disposed
cards and heals Summoner to full health. Another is the White
Tiger. It is found in the Wood stage. It is one of the most
powerful summoned cards and deals immense damage. Note: The
Golden Phoenix card can be found in the Fire stage. It makes you
invulnerable as long as it is in the field.
Capturing enemies in a card
If you see a powerful enemy that you like, get its life down to
about 2 or 3 then hold L and either A, B, Y, or X to capture it in
a card. Note: Use a weaker card so you do not waste any good ones.
OR
Flights - Mobile Phones - Car Credit - Wedding rings - Art Prints 