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Pikmin
Books: Secret Codes 2003 - The Ultimate Code Book: Cheating Made Easy
Last Updated: 6/29/02.
Fishy Fireworks
Learning about enemies
Advanced throwing technique
Winning battles
Save Pikmin from drowning
Get carried to Onion
Bombs
Blowing up walls faster
Free pollen
Defeating Burrowing Snagret
Defeating Emperor Bulbax
Defeating Frogs
In-game reset
Invincible Olimar
Start with 24 flower Pikmin
Getting various colored Pikmin
Defeating the Armed Beetle
Captain's logs
Defeating Puffstool
Wetland frogs in Distant Springs
Save Pikmin from drowning
Get more Pikmin
See the Fireworks
Challenge mode option
Fishy Fireworks
Sent in by Will
In day 2, take out all of your red Pikmin and knock down the wall. Once you do,
go into the clearing and press down on the D-pad. You'll fall down on the ground
and start breathing like a fish out of water. Next thing you know, your Pikmin
will come to pick you up (NOTE: You need 4 Pikmin) and bring you to the Onion.
You'll be sucked up and bonk your head on the Onion. If you see it from the
right position, fireworks will fly and make any Pikmin in the ground grow faster.
Learning about enemies
Start a new day, then take out a few Pikmin. Take them directly to
the enemy, and start fighting. If you encounter anything on your
way to the enemy, this trick will not work. As soon as you start
the fight, pause game play and select "Go to Sunset." If there is
nothing else special about this day, Olimar's log entry will
describe the enemy. After the log entry, at the title screen,
choose "Don't Save" and then "Continue From Last Save" to avoid
wasting a day. This does not always work, for example if this day
was also your first day in a new area, you discovered a new color
of Pikmin, or something similar.
Advanced throwing technique
This trick is very helpful in fighting Pearly Clamclamps and
Emperor Bulblax. If you want to throw Pikmin very rapidly, to do a
lot of damage, press A rapidly while also using the C-stick to
make the Pikmin swarm around Olimar. There will always be a Pikmin
handy for Olimar to throw every time you press A.
Winning battles
If you are in a battle and 50% of your Flower Pikmin die, run away
and make your Pikmin feel alone. Then, take three Leaf Pikmin and
put them in front of your enemy. Get the rest of your group and watch
them die. Then, continue and your Flower Pikmin will most likely win.
After throwing Pikmin at an enemy, simply "C-rush" with the rest
of your Pikmin to finish it off.
Save Pikmin from drowning
To keep your Red or Yellow Pikmin from drowning, have Blue Pikmin
by the border. Do not have them selected. If a Red or Yellow
Pikmin falls in the water near your Blue Pikmin, they will go to
the Pikmin and throw them on land.
If your Yellow or Red Pikmin are drowning, quickly grave your Blue
Pikmin and bring them into the water. Ungroup them and they will
automatically toss the other Pikmin to safety. Note: You need to
be near a ledge or the shore in order for this to work.
Get carried to Onion
Press Down and Olimar will lay down. If he has any Pikmin with him,
five of them will carry him to the Onion and the rest will stay behind.
Bombs
When you are trying to blow up walls with your Yellow Pikmin and
have bombs remaining after the task is completed, keep them. They
are very useful for killing enemies. Keep the Pikmin with the
bombs away from the group. If a bomb explodes, your entire group
may die. To use the Pikmin with the leftover bombs, simply throw
them at the target and call them back. This will either injure or
kill the enemy. If the enemy is not dead just call your group and
finish it off.
Blowing up walls faster
Get a group of Yellow Pikmin all with bombs go up to a wall. If it
is a regular wall, then just throw three of them at one time. If
it is a black wall, then carefully throw about four of them, then
throw the last two after the first explosion.
Free pollen
Look carefully now the Forest Of Hope. There is a lot of pollen up
on some of the big mountain-like hills, just next to the first can
of bombs, and directly on both sides of where you first find the
yellow Onion.
Defeating Burrowing Snagret
Start attacking it until it goes underground. Have your Pikmin
stand above where it burrowed. When it comes up, the Pikmin will
be able to attack its head. This inflicts more damage.
Defeating Emperor Bulbax
Use the following trick to defeat Emperor Bulbax without using the
bomb rocks technique. Gather about 15 to 20 Red Pikmin and use the
grass near his lair to turn them into flowers. Throw a Pikmin on
top of him to wake him up. He resembles a weird plant at the
center. After he awakens, he will attempt to lick up your entire
group. When he is preparing to attack, he stands still for a few
moments. During this time, run to either side of his head and
throw as many Pikmin as possible on his cheek. The plants protect
his body, and only his head is vulnerable. He will shake them off
-- call them back. When he tries to hit you again, repeat the
process. If done correctly, you can defeat him when your clock is
just past quarter of noon, leaving enough time to take the last
piece (the secret safe) back to the ship and complete the game.
Defeating Frogs
Get a large group of Pikmin (preferably Red). Go up to the frog
and dodge his first attack. Then, swarm him with your Pikmin. He
will not be able to get off the ground, causing a near instant
kill. This works with all frogs, but requires more with the
Distant Spring frogs.
In-game reset
Hold A + B + X + Y + Start during game play.
Invincible Olimar
Press Down and Olimar will lay down. He cannot be harmed in this position.
Start with 24 flower Pikmin
At the start of the first day at the Impact Site, notice that you
will have no time at the top. Feel free to get all the Pikmin you
can into the Onion and then just wait, or run Omar around and
practice moves. Because there is no time limit, wait until all
your Pikmin grow to the flower stage. This gives you 24 free
flower Pikmin to start the game
Getting various colored Pikmin
You can get the Red Pikmin when you start the game (Impact Site).
You can get Yellow Pikmin when you get to the next area (Forest Of
Hope). You can get the Blue Pikmin in the third area (Forest Navel).
Defeating the Armed Beetle
To defeat the Armed Beetle in the Distant Spring, wait until it is
about to take a breath. It does this immediately before spitting
out a rock. Then, throw a Pikmin at it. If you aimed correctly,
the Pikmin should get sucked in and the beetle will open its shell,
exposing its vulnerable body. Then, just have your Pikmin attack it.
Captain's logs
To see the pages where Olimar had written his discoveries, press Y
on the area selection screen.
Defeating Puffstool
To defeat the Puffstool in the Forest Navel easily, beat him by
yourself by pressing A near him. He does not do any damage -- just
take the time to defeat him instead of losing a lot and Pikmin
(and health since the Pikmin attack you).
Although it is true that Puffstool's spores do not damage you
(because of your spacesuit), it is rather inefficient to damage
him yourself. An army of red Pikmin are useful in battle, but you
have to do two things. First, while Puff is standing, have them
attack its feet. It will fall over on its head, wiggling around
helplessly. Some will hang on to his feet, while the others will
fall off. Instead of ordering them to attack again, throw your red
Pikmin on top. His underside is easily damaged more than his head.
However, it is very unlikely you will kill him before he flips
over and tries to spray your Pikmin, turning them into Toadmin
that will attack you. The easiest solution is to press B to recall
them before he flips over, which is about fifteen seconds. Bring
every one of them away from PuffStool and wait for it to spray.
After the spores have dissipated, attack his feet and resume. It
should only take two times to knock him out and get your part, as
well as a mushroom cap to feed your onions with.
Wetland frogs in Distant Springs
When you have to build the bridge from both sides to get the part
for your spaceship, you may lose a lot of Pikmin from the frog
that is there. Leave your Pikmin in their "Onions" when you begin
and go over to kill the frog. It will be easier and safer for your
Pikmin to build their bridge.
Save Pikmin from drowning
Repeatedly blow your whistle at Pikmin to drag them up onto land.
Get more Pikmin
Pay close attention to the color of the pellets when you have
the Pikmin carry them to their "Onions." The destination Pikmin
carry objects to depends on the make-up of the carrying crew. If
more red Pikmin carry a pellet than blue Pikmin, they will bring
it to the red hive. This fact along with the color of the
pellets presents an important strategic element. A red pellet
carried to the red Onion yields more new Pikmin than the same
pellet brought to the yellow hive, for example. Matching the
colors to the correct hives is especially important in Challenge
Mode, where you're trying to get as many Pikmin as possible.
Remember that you can always stop your Pikmin before they get to
a hive and make last minute changes to change their destination.
See the Fireworks
You're the master of the Pikmin, so abuse your authority! Press
down on the D-pad to round of four Pikmin to carry you back to
base camp. A brief fireworks display will be held in your honor.
Standing idle long enough will produce the same royal treatment.
Challenge mode option
Save the game at any point to unlock a "Challenge Mode" option at the main
menu. Select that option to replay previously completed sections in a time
attack type scenario. The objective is to collect as many Pikmin as possible
before nightfall.
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