Sent in by Stephen Dioszeghy
Enter "TVLYBBXL" as a passcode. R2D2 will not beep for this passcode. Return
to the passcode screen and enter "NOWAR!!!" as a second passcode. If you
entered the code correctly, R2D2 will beep.
Sent in by Stephen Dioszeghy
Enter "AZTBOHII" as a passcode. R2D2 will not beep for this passcode. Return
to the passcode screen and enter "OUTCAST!" as a second passcode. If you
entered the code correctly, R2D2 will beep.
Sent in by Stephen Dioszeghy
Enter "AYZB!RCL" as a passcode. R2D2 will not beep for this passcode. Return
to the passcode screen and enter "WRKFORIT" as a second passcode. If you
entered the code correctly, R2D2 will beep.
Play the level with a Y-Wing (with cluster bombs). Once you get to
the Cloud City, go outside of the city, were the surface of the
huge floating craft is smooth. Go at a complete nose dive from a
great distance up and unload all your bombs at once. When they
hit, the game will glitch and advance frame by frame in slow
motion. Every time you want slow motion on this level, just look
at the all the large black burnt marks left from your bombs and it
will go frame by frame again.
Crash yourself into an object so that you explode and immediately
pause the game just before the crash. If done correctly, the pause
menu will not appear, but its music will play. To stop this, pause
game play and select "Continue".
Choose the Slave 1. Instead of having to aim your gun, use the
Advanced/Homing Cluster Missiles. Make sure you kill all the TIEs,
because Slave 1 has almost no shields. When you get to the crashed
Star Destroyer, stay to the right of the transport so you do not
get hit by the defenses. Skip the intermission sequence with the
AT-ATs. Go directly to the transport and switch to the Speeder.
Take down the AT-ATs. Then, skip the intermission sequence with
the commando team. If you go to the transport, you will see
another Rebel icon. Switch to it. You should now be in a Y-Wing.
Fly to the Star Destroyer and break a hole in the hull. There are
Stormtrooper defenses on and in front of the ship. Killing them
will improve your chances of the commando team surviving. Then,
take care of the AT-PTs. Use one bomb to kill three of them. When
you get a spare moment, destroy some turret defenses on the ship,
not the Stormtroopers. A second wave of AT-PTs will appear. If you
have another spare moment, take out some more Stormtrooper
defenses. After you destroy the second wave of AT-PTs, TIEs will
appear and attack. Do not worry about the commando team, they will
not get killed by the TIEs. Just do not get hit and you will be fine.
When you have the Y-Wing on the "in cockpit view", press B to
bomb. The targeting computer appears automatically, but it does
not count against your targeting computer efficiency. You can
leave it on the entire time and you will still have 100%
efficiency.
If you are having trouble with accuracy with the TIE fighter or
any other double cannon, press X and aim the cross hairs at the
fighters. Make sure you have a shot.
Play one of the Darth Vader levels (with him walking) and go to
one of the sides of the ship. Pick part and look towards the
middle of the room. Press X and use the C-stick to look at the
middle of the roof to see the TIE Bomber.
Play the level in a B-Wing, A-Wing or any bonus ship. Occasionally
Wedge will say things such as "R5, try to lock down that
stabilizer", even though those ships do not have droids.
Select a small ship such as the A-Wing or B-Wing. Go to the large
green ship to your immediate left when you start the mission. You
should see a small opening for ships to come and go. Fly directly
into the opening and you should go a short distance and crash.
Although you crashed inside the ship, there scene will show you
hitting the side.
During the day or night, after stealing the Imperial Shuttle, fly
90 degrees to the left. There should be a TIE fighter doing donuts in
the air. He will sometimes shoot at you, but all he does is fly in circles.
Instated of individually shooting the guns attached to the
balloons, just shoot the propane tanks. This will destroy all the
guns immediately. The tanks are located up in the balloon.
To destroy the guns on the hot-air balloons quickly and easily,
approach the balloon low. Then, aim upwards towards the balloon's
burners and fire at them. With only a few shots, you will take out
the entire balloon along with all of the guns. Note: You score
kills for all of the guns as well as for the balloon itself.
Select the Naboo Starfighter. Start by boosting past the Frigate
and go to the big guns that shoot blue lasers. If you have Homing
Proton Torpedoes, it should be easy. After the guns are destroyed,
slow down pressing L hard. Shoot the first shield generator until
it explodes. Speed up, make a short stop with the L again, and
shoot the next shield generator. If you do not destroy in time,
run into it. Do not worry about your lives, as you are allowed to
lose one. After you return after your first life was lost, go
directly under the Star Destroyer and shoot your new six missiles
at the big generator. If it does not explode, shoot it with your
guns. When it is destroy, go out to the front of the Destroyer and
aim at any small turret defenses they have. Make sure that you
have good aim and ram yourself into the bridge. It will not take a
life away, because this is the end of the level. Note: This requires
some practice.
Choose the X-Wing. Boost straight up to the Millennium Falcon then
open your S-foils so you can shoot. Before the first wave of TIEs
appear, shoot at least three to five turrets. After you have
destroyed enough turrets and you hear the TIEs approaching, boost
up again to the Falcon. When the TIEs and TIE Interceptors get
directly in front of you, shoot them quickly. When you get to the
end of the outside run, where there are no more TIEs, shoot down
seven to ten turrets. When you go into the core track to the main
core, shoot directly ahead of you because there are TIEs shooting
at the Falcon. More TIEs will appear. Shoot them down when they
are directly in front of you. When you are leaving the core
because it is exploding, boost far ahead of the Falcon, and out of
the Death Star. Repeating this step of shooting directly in front
of you will boost up your shot accuracy.
Note: This trick requires Homing/Advanced Cluster Missiles.
Instead of trying to shoot the X and Y-Wings, just use the
Advanced Homing Cluster Missiles with the Tie Advanced X1. Your
shots will have a 95 percent Gold Medal chance.
Choose the TIE Advanced. Skip the intermission sequence. Start by
making your wingmen flee so you can get the kills. You should see
three Y-Wings going to the right of the screen when you begin.
Shoot two Advanced Homing Cluster Missiles at them. From there,
shoot one set of Cluster missiles at each group then shoot with
your normal blasters to conserve missiles. If you see just one or
two rebel ships on a group, do not waste your missiles on them.
When you go into the trench, there should be a group of ships
directly behind you. Shoot them with one missile, then use your
blasters. Destroy the second group. The third group is far behind
you. Shoot down three groups of three just to make sure you have
enough kills. When the third group arrives, if you have more than
one missile, shoot the group with two missiles just to get done
faster. Skip the intermission sequence at the end.
Turn on the enemy camera and wait for an enemy to appear behind
you. Press A once to fire a short burst from the auto aiming quad
cannon. There is a white rock far off in the distance. Fly
straight for it until the intermission sequence starts. Skip the
sequence then fly due north of the white rock. This will bring you
directly to the Star Destroyer. Do not fire your cannons until a
ship is behind you, and skip the intermission sequences to get the
gold medal.
At the second part of the mission, after you destroy the Star
Destroyer on the left (when you first approach them), you can see
an Imperial Shuttle escaping from its hangar bay.
When you are in the last part of the first level and the TIE
fighters approach from behind, speed up then quickly hit the
brakes. The TIE fighters will fly in front of you, allowing you to
shoot them. Keep doing this until they are all gone or Han Solo
appears to back you up. Then, just fly straight to the end and
destroy the Death Star.
Choose the X-wing. Start by destroying the Deflection Towers.
Boost in between each Deflection Tower to conserve time. Before
the intermission sequence, destroy three to four Turboblasters.
When the TIEs appear, do not shoot them. Go for at least ten to
twenty turrets. Now is your chance to go for the TIEs. Whatever
you do, do not destroy the TIE all the way in front of a group. If
you do, the entire TIE group will scatter. After you destroy all
the TIEs, go for another three or four turrets. In the trench,
boost far up because there are no turrets for awhile. When the
turrets appear, do not waste your time by trying to get one of the
turrets. If you miss one, do not worry. Only shoot the turrets if
they are within reasonable shooting range. When the TIEs appear,
slow down hard and move toward the trench floor so they pass and
allow you to kill them. The turrets are in groups of four or
three. Shoot your proton torpedoes at the bottom of the wall that
ends the trench.
First, clear the asteroid field in the beginning. When the TIEs
appear, tell your wingmen to go after them. As you go further up,
you should see some Imperial Tankers. Blowing them up will improve
your enemies destroyed status and shot accuracy. When you see the
force field, look for Imperial Shuttles and destroy them. They
will not always appear. Use your Ion Cannons and disable three
Shield Generators. When you go to the planet, follow the track to
increase the chance of finding more enemies. If you find AT-PTs,
bomb the middle of the group of three. After you complete the
first job that the prisoners request, hurry to the second
location. After you are done with the weapons storage building
(the second job), they will tell you to take out the Communication
Relays. If you want the upgrade, do not follow the track -- just
stick to the orange wedge on your scanner. When you find a
Communication Relay with a dome-shaped building, bomb the
dome-shaped building with a couple of bombs. The upgrade should be
inside. If you did not want the upgrade, just follow the track.
When you get to the relays, go to a very high point and bomb the
part directly under the dish. Follow the track to the hanger.
Destroy the guard towers and get ready for TIEs. You can use the
advanced targeting computer to tell your wingmen to attack the
TIEs, or just attack them yourself.
Enter PYST?OOO as a password. R2D2 will not beep for this
password. Return to the password screen and enter DUCKSHOT as a
second password. R2D2 will beep to confirm correct code entry.
Enter CDYXF!?Q as a password. R2D2 will not beep for this
password. Return to the password screen and enter ASEPONE! as a
second password. R2D2 will beep to confirm correct code entry.
To get the Naboo Starfighter faster, change the system time on the
Game Cube to a very early, complete the mission, then reset and
change it to afternoon time. Complete the mission, change to the
next time period and repeat until the ship is unlocked.
Sent in by Travis
Complete Tatooine Training in all four time settings. You can set your Game
Cube clock manually by holding down the A-button upon powering up. Choose
morning (06:00), afternoon (14:00), evening (18:00), and night (23:00). You
must complete all objects, find all discovery items, as well as the two
hidden bonus items in each zone.
Enter MVPQIU?A as a password. R2D2 will not beep for this
password. Return to the password screen and enter OH!BUDDY as a
second password. R2D2 will beep to confirm correct code entry.
Sent in by CAPTAINTWINKE
To get an easy gold, all that is needed to the homing proton torpedos and
advanced shields and blasters. In the beginning, close S foils, and make a B
line for the ship. Half way, open S foils and home in on a couple of targets,
and fire. Attack the 2 shield generators on top and then on bottom. When that
is done, crash the ship into the command deck, as it doesn't count as a life.
It is OK to die once anytime in the mission.
In the second part of the mission (destroy the Star Destroyers),
destroy the Star Destroyer on the left. After that, look around on
the right (or if facing it, on the left) of the Admiral's Cruiser.
A squad of X-Wings will be floating there, all jumbled up.
If you find yourself low on shields before fighting the Star
Destroyer, move to the hanger side of Admiral Ackbar's ship. Make
sure you are going at regular speed (release L + R) then slightly
nick the side of the ship, not enough to kill, but enough to
weaken you more. If done correctly the repair screen will appear.
Quickly select the control panel to repair your ship.
When you get to the part where you have to destroy the TIE
Interceptors, make a 180 degree turn and head for the last
transport in the lineup. Fly around slowly behind and just below
this transport. The car is very small -- about the size of one of
the men running on the ground. Look for black dots to find it. You
cannot do anything to it. It does not do anything to you, and is
just there floating along with the transport.
Once defending all the platforms, you will go to Cloud City, where
you have to knock out three generators. After the intermission
sequence ends, your craft should be entering the city. As soon as
you fly over the first building, dive down to the rooftops. To the
left, you should see the rebel icon symbol spinning. Fly into it
to switch to he Cloudcar. The Cloudcar is very maneuverable,
making it easier to destroy the generators, but its lasers lack
power, making it more difficult to destroy the bombers during the
last part of the mission. This is the first of two locations where
you can switch over to a Cloudcar in the city.
You can use the following trick before any intermission sequence
if your timing is correct. When you are low on shields, before the
next intermission sequence starts, intentionally crash your ship
into something so that while it shows your ship exploding the next
intermission sequence starts. Once you get control of your ship
after the intermission, you should have full shields and the same
number of lives you had before the intermission started.
Enter JPVI?IJC as a password. R2D2 will not beep for this
password. Return to the password screen and enter RSBCNRL as a
second password. R2D2 will beep to confirm correct code entry.
Alternately, enter JPVI?IJC as a password. R2D2 will not beep for
this password. Return to the password screen and enter RSBFNRL as
a second password. R2D2 will beep to confirm correct code entry.
You will now have three lives always, even after dying on any mission.
Sent in by Hunter Lawrence
Start off on any mission, brake as soon as the mission starts, and hold
it for 5 seconds, then slam the R button, (turbo), and hold it down. As
long as you hold it down, you will be able to go as fast as when you
hit the turbo.
After you unlock and can use the Millennium Falcon, go to the
Battle Of Endor mission with it. You will notice two Millennium
Falcons in the mission -- the one you are flying and the one Lando is flying.
Press Y in the hangar to hear more about the X-Wing. The game will
tell you how the X-Wing was the fighter that killed the Death
Star, even though your current mission is to destroy it.
Fly out of the fighting area until the intermission sequence
starts to force you back. However, before going out of bounds (or
at the exact same time) press Start to display the options menu.
If done correctly, when the intermission sequence begins, the
options menu music will play with no sounds from the battle.
When you unlock the secret mission, Triumph Of The Empire and also
unlock the regular TIE Fighter, the intermission sequence before
you begin will show your ship as the TIE Advance. This also
implies if you let the Death Star explode, the cut-scene after
that will show your ship as the TIE Advance.
If you shoot 60 or more Womprats in your first attempt, you will
not have to return and to shoot 20 or 40. If successful, the
completion time will be the same for the 20, 40, and 60 bullseyes
at the mission complete screen.
Choose the Y-Wing, turn on your targeting computer, then enter
bombing mode. This uses your targeting computer efficiency, so do
not do it that often. This technique is extremely effective when
destroying the AT-PTs in the Vengeance At Kothlis mission.
As soon as you destroy the first gun-balloon, boost over to the
next platform. There will be a large ship next to a platform.
Destroy it. The upgrade is on the platform next to where it was.
The explosion of the ship exposes it.
Instated of individually shooting the guns attached to the
balloons, just shoot the propane tanks. This will destroy all the
guns immediately. The tanks are located up in the balloon.
To destroy the guns on the hot-air balloons quickly and easily,
approach the balloon low. Then, aim upwards towards the balloon's
burners and fire at them. With only a few shots, you will take out
the entire balloon along with all of the guns. Note: You score
kills for all of the guns as well as for the balloon itself.
As soon as the level starts, boost towards the Star Destroyer.
There will be an Imperial Shuttle that will be flying to the right
of the Star Destroyer's bridge. Destroy the Shuttle. The upgrade
is inside.
You have to find two bonus items during each of the four times of
the day in order to earn the Naboo Starfighter (N-1). The item
which you have to locate during each time of day is the Krate
Dragon bones. They are found near the large group of training
icons, in between a Bantha herd and a Sandcrawler. During dawn and
dusk, you will need to find C3PO. He is inside Jabba's Palace,
which you will need to destroy. Be careful not to also destroy
C3PO. During normal daytime, you will need to find the Escape Pod.
It is located on the ground in the open near Tosche Station. At
night, you will need to find R2D2. He is located inside of the
Sandcrawler that is near the Krate Dragon bones. You will need to
blow up the Sandcrawler with linked lasers. Again, be careful not
to also destroy R2D2 when you attack the Sandcrawler.
During this mission in the daytime, when you get to the main base,
there is a hangar to the far left of the tall tower in the center
of the base. The upgrade is inside.
When you are ordered to take the comm towers out, you should
encounter a single tower next to a domed building. Destroy the
building. The upgrade is inside.
When you get to the part where you attack the Star Destroyers,
after you knock out the destroyer on the left (when you first
approached them), it will slightly and point downward. Look in the
area below the docking bay. The upgrade is floating at a point in space.
After the intermission sequence with the shield generator
exploding, turn around and fly back to that area. The upgrade is
where the shield generator was destroyed.
It is found in the second part of the mission (when you fight the
TIE fighters). When that part starts, dive down and slightly to
the left. The upgrade is on top of a building next to a tall
turret. It is difficult to see, and you may have to search for a while.
Sent in by Eddie
In the level of the city in the clouds you have to shoot down the air
balloons that have guns on them instead of shooting for the guns fly
underneath and as you fly upward on the balloons you will see the gas
tanks in the the upper inside above the guns that power the balloons
just like a real balloon. Hit those instead of the guns and the level
will be over much faster.
Sent in by Andrew_Griep
In level 2 Ison Corrider Ambush you can find the Advanced Proton
torpedo, right in the beginning of the game you have to turn to the
left of the ships and you have to find a large scrap of metal with a
hole in it, fly in the hole and get the advance proton torpedoes.
Sent in by Andrew Griep
In level 10 Strick at the core you can find the advanced targeting
computing at the end of the shaft right before you go into the open
area, go to the right and down under a bunch of arced piped and you
will find it there. You have to complete the level in order to get it.
Enter !??QWTTJ as a password. R2D2 will not beep for this
password. Return to the password screen and enter CLASSIC as a
second password. R2D2 will beep to confirm correct code entry.
Note: This does not unlock the bonus missions.
Sent in by Nathan Brunet
In mission 0, Totooine Training, to complete the race objectives, you have
to win both races (Beggar's Canyon & Tosche Station) two times. All you
have to do in the Tosche Station race is follow, and pass through the orange
Rebel icons. Do that two times. The only difference on the second time, is
that Biggs and Wedge are a little harder. When you race Wedge the first
time is Beggar's Canyon, just follow him, and then at the end, boost past him
to win. The second time you race him, go on the track on the right, and stay
to the left of the tall hills. After you win that time, you objective will be complete.
Sent in by Billy Jewel
To get the tech upgrade on the mission Razor Rendevous fly forward at the
beginning of the mission towards the Star Destroyer above the center of
the SD and not far past there will be a shuttle. (Look at targeting comp.
and look for the odd shape) Shoot it and then fly into the space where it
was a viola, the advanced bombs!
Sent in by GCN3
On any level, find something to crash into. Make sure you have at least 2
lives. This cheat requires timing: Press start JUST before you blow up. You
will lose 1 life, but you can fly around normally when you come back while
you listen to the pause screen music!
Sent in by Michael
To unlock the credits for the game type in "THATSME!" in the passcodes area.
Credits will be available in the Special Features menu.
Sent in by Michael
To access the art gallery type EXHIBIT! in the passcodes area. This will unlock
the "Art Gallery" option in the special features menu
Sent in by Michael
To access the music hall to play all the songs in Rogue Squadron type in
the passcode COMPOSER. The "Music Hall" option will be available in the
Special Features menu.
Sent in by Travis
Secret missions can be bought with the points you've earned from
getting medals. There are three missions available for purchase. They
can be found placed above Death Star Attack, Battle of Hoth, and Strike
at the Core missions. Each mission costs 30 points. But why waste your
hard-earned points when you can save them by pulling out the memory
card before you buy. This way you'll always have at least 30 points.
However, you will not be able to save your progress on these levels,
but it does give you a chance to play them.
Sent in by Travis
Finish all main 10 missions. You can access this in the Special Features
section under options.
Enter ?INSIDER as a password. The "Documentary" option will be
unlocked at the "Special Features" menu. Alternately, successfully
complete all ten main missions.
Enter ZT?!RGBA as a password. R2D2 will not beep for this
password. Return to the password screen and enter DISPSBLE as a
second password. R2D2 will beep to confirm correct code entry.
Sent in by Travis
To unlock the TIE Fighter, beat the Imperial Academy Heist mission
during both day and night. The ship will be available in a remote region
of the hangar the next time you return.
In the day version, after you disable all of the sensors, fly to
the right over the mountains. You must find a large open space
with a single comm tower. Disable the comm tower with your ion
cannon, then look near the base of the tower on the left for the
TIE fighter. Shoot it with your ion cannon and it will take off,
fly a short distance, and land. The rebel icon will then appear
over it. Switch to it and then fly to the main base. Switch to the
Imperial Shuttle and fly to the level exit.
In the night version, sneak past all the sensors. Turn right into
the narrow valley that appears on your radar near the last sensor.
Fly to the large open area. Once there, fly along the mountains on
the left (staying low to avoid detection) until you reach a narrow
valley on the left, which you will see on the radar. Fly into that
valley and follow the way to another open area. Look for a single
building and shoot the enemy pilot on the left side. The rebel
icon will then appear over the TIE fighter, which is on the other
side of the building. Switch to the TIE fighter and head to the
main base. Switch to the Imperial Shuttle, then follow the radar
back to your Snowspeeder to pick up your co-pilot. You will fly a
bit past the normal level exit. A intermission sequence will be
triggered, featuring you picking up your co-pilot. The level will then end.